Conceal or Reveal ! 

Team members:       Caspar Schirdewahn, Marie Günther, Vincent Freyer, Yannick Pawils, Noah Osarenren

My Task                     Visual Development, Production Design, UI Design


Working period:       April 2018 - July 2018, ca. 4 months



Cloaked is a competitive, asymmetrical Online Multiplayer for two players.

Both players try to detect and eliminate the other player, the way they experience the game differs entirely though.While one player adopts the role of a Real-Time-Strategy-Player trying to track down their opponent with their units, the Stealth-Player secretly embodies one of his lackeys.







  RTS-Payer:             Find the Stealth-Player !                                                                 Stealth-Player:     Hide from the RTS-Player & find their Main Frame Unit !




This game was my main project of my 6.semester of my Game Design studies.

I worked in a group with five of my fellow Game Design students of the HTW and was mainly responsible for the overall Visual Development and UI-Design.





To decide on a setting for our game we created several Fake Screenshots & Overpaints. In the end we chose to combine classic Brutalsim architecture with a flashy Neon-Cyberpunk aesthetic to represent the ingame regime. 









The infoboards are an important aspect of the gameplay, their design should similarily reflect the regime of the allseeing RTS-Player. With the holographic and very modular composition we wanted to evoke a futuristic as well as interactive feel of the posters. 





The design of the hacked posters needed to be similair to the default but contrasting enough to show that it is now claimed by the opposing player.














Drone Ideation






Final Design & Color Concepts






Crosshair & Cursor Concepts







Stealth Player HUD Prototype Concepts








Color Schemes for the respective Players







Team Members:


Caspar Schirdewahn

Coding, Game Design

Marie Günther

Coding, Game System Design, UI/UX Implementation

Sebastian Schneider

3D Modelling, Texturing, Shader

Vincent Freyer

Coding, Level Design, Game Design

Yannick Pawils

Coding, Sound, FX, Game System Design

Noah Osarenren

Visual Development,Production Design, UI Design

Coaches:

Special thanks goes out to our coaches Susanne Brandhorst,Thomas Bremer, Walter Sänger and all of our fellow students who helped us in the making of this project.


Working period:

April 2018 - July 2018, ca. 4 months



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